So happy to share the work that Ivy road was able to accomplish in the creation of Wanerstop! In this post, I'm showcasing some of the Environment art I was able to contribute to the creation of this game. This post is focusing on the level design and set dressing of the clearing, the exterior area of the shop that is able to be explored by the player. These areas are set dressed with assets, shaders, and tools created by myself and other members of the art and tech teams. Under the art direction of Temi Olujobi, Concepts by Nathalie Fourdraine, and various props created by the team over at Curiomatic.